![]() ![]() "Melodic" mode had more polyphony, so I created the percussion sounds I needed. If you used "Percussive" Mode, you were more limited in polyphony (max. This is the Sequencer Plus Gold file for SUPRNOVA. Luckily, most sequencers intelligently separate the one MIDI track into individual tracks for each MIDI channel. #Prince midi files softwareThe reason: software that translated the MID file to a file containing a stream of Adlib card FM synth data required a "one track" MID file. The first of many lessons I learned when working on the first song was I saved the. ![]() ![]() I started with the A's, and the first was "Alan." That would be Alan Blum, and the project was "Major Stryker," a SHMUP or Shoot 'em Up - just "shooter" back in the day. These old song files are in directories based upon the name of the project producer or the project. YIKES! Double YIKES if they're pure synthesized sounds that you designed yourself, tweaking forever to get them just right for your music. That would be the equivalent of saving a sequencer file today and twenty years later remembering that you didn't save the instrument plugins that create the actual instrument sounds. Unluckily, I cannot find the instrument banks I slaved over to create the earliest FM synth songs. Luckily, I kept the original MIDI files (and Sequencer Plus Gold. It's an attempt to get it to sound like I imagined it with "real" instruments - hopefully keeping the feel/personality of the original. I'm revisiting the game music that I wrote almost two decades ago. ![]()
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