When you barge into someone's house to search for potions and stuff in typical heedless RPG fashion, don't be surprised if the people sitting in the house call you on it. The entire opening of Mardek 1 is a glorious send-up of over the top medieval fantasy. The game merrily dances across the fourth wall at times, especially to poke affectionate fun at conventions of the genre. Telling you that is really can only hit you in the base of your spine if the game has suckered you into thinking. Of course, if I just told you these spoilers, it wouldn't affect you like it did me, because with the sheer length of the gameplay in these stories (probably looking at more than 50 hours for all three, if you go for all the sidequests) you really get to know these characters. Having had the good fortune to be in on the beta, I finished Mardek 3 before it was even released, and you can't believe how much I want to talk about and how I screamed in real life when I found out that and how I wanted to reach through my screen and beat the out of. Some of the really useful passive reactions can take up to a hundred battles to master.Īnalysis: It's difficult to fully do justice to the storyline of this game without spoiling it all to hell for you, the player. All reactions and skills are learned from items and must be trained up in order to use them without that item equipped. There are also defensive reactions that can be used while being attacked, and passive reactions which affect everything. If you have a reaction equipped, a timing bar will show up and if you hit within the highlighted area, you'll add a bonus of some kind. When it's a character's turn, you can select from attacks, magical spells, and items, and then select a target. The enemies are listed by name at the top, along with a strip showing the current battle order so you know who's up next. Within battle, the combat is pure turn-based, with your party on the right and your enemies on the left. ) The key calls up the menu, with all the equipment, skills, and other fiddly min-maxing goodness. (The game does have QWERTZ compatibility in the options for gamers with that keyboard layout in that case, the key takes on the functions of. To choose or trigger most actions, the key is used, and to cancel, skip or back out of things, the key is used. The keys control movement: of your character on the map, selecting options and items within menu screens, selecting attacks within battle, etc. Bear with me, it may seem difficult to remember all the options at first, but playing the game is the easiest way to learn, and you'll get used to it quickly. #Mardek rpg chapter 3 walkthrough series#The controls of the series have been changed for Mardek 3 and the rerelease of Mardek 1 and 2, but the basic concept of keyboard control remains the same, with a few minor exceptions in certain parts of the menu where you can use the mouse. Pseudolonewolf has said that he plans eight games in all. Each game has an ultimate story arc which must be discovered, sought out and completed to end the game, and what's more, each game is only a chapter in the overarching story line of the entire series. You can also find and complete sidequests, such as collecting metal for an inventor, and there are secret areas to unlock as well. As you progress through the games, you always have some immediate storyline quest whose completion will lead to another quest, such as saving some miners from a group of bandits. The plot of Mardek 3 will make little sense to you if you haven't played them, and because the save files carry over to Mardek 3, you start out much buffer and with cooler stuff if you start from a Mardek 2 save file. well, you'll see.Īlthough you can start Mardek 3 without having played the other two, playing the other two first is recommended. RPG addicts, don't make any plans for the next, oh, month or so, ok? The fantasy themed tale centers around Mardek, a hero who seemingly starts off the series with the modest hero-type ambition of rescuing a princess from a dragon, and winds up. It's been nearly three years, but not only can fans of the series rejoice that Mardek 3 has finally been released, but there's also an unexpected bonus for fans and soon-to-be fans alike: a complete overhaul and rerelease of the first and second chapters as well. In 2007, Pseudolonewolf changed the very idea of what Flash RPGs could be with Mardek 2, a story-driven game that offered more than ten hours of turn-based combat and exploration in a pixel-art package inspired by RPG classics like the first Final Fantasy games.
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